3 FebbraioRob McGinnis - Obsidian Entertainment -Using deities.2da in haks http://nwn2forums.bioware.com/forums/viewp...=115&highlight=Risponde R.M.G :There seems to be some confusion when using deities.2da with a hak file.
The deities.2da determines what deities can be selected by each class and/or alignment, among other things.
In the columns that deal with deity selection/availability, you can have one of three different values: 0, 1 or 2.
A value of 0 means the deity cannot be selected by a player.
A 1 means the deity allows followers of the type specified by the column.
A 2 means the deity allows clergy/paladins, etc. that match the specified column.
Based on our tests, the deities.2da file can be read from a hak in-game. It is the confusion of the above values that made it seem as if the file could not be read from a hak.
4 FebbraioRob McGinnis - Obsidian Entertainment Patch Progress http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmGFor progress on the in-process patches, please check here: Click Here
http://forums.obsidianent.com/index.php?au...=blog&blogid=2&CD key no longer working http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmG :when you reinstalled, did you make sure to remove all the files from your install directory? This is a common issue if you left any files behind in the install directory.
Greetings http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcG:Indeed. Welcome to the party.
how soon or when the 1.12 update patch become available? http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGDon't tell anyone, but I am going to target a release in about 4 or 5 weeks.
Shhh.. our secret.
Multilayer - worthwhile venture or an odyssey of frustration? http://nwn2forums.bioware.com/forums/viewp...=118&highlight=Risponde RmcGOff the top of my head, here are some goals from our next three patches:
Eliminate transition crashes.
Add a checkbox to the dedicated server to disallow the override folder.
Allow Haks to load before character generation.
Integrate the DM's Player List with the Chooser.
Implement Multi-Server/Portal Support.
Allow DMs to interact with player inventory
Integrated Content/PWC Autodownloader
Implement stealth animations for player races
Implement numerous spell fixes
It's important to recognize that these are goals and not set in stone - nor is it an exhaustive list of our goals. Technical issues, contract issues and higher priority bugs can change this.
5 Febbraio Rob McGinnis - Obsidian Entertainment -Is PW Dead? http://nwn2forums.bioware.com/forums/viewp...=118&highlight=Risponde RmcGThe difference between those packages and NWN1/2 is that those packages are designed for game developers to create a game or MMO. You start from scratch and the majority of them require much more programming knowledge than NWN1/2.
You have to create, program and script all of the models, animations, rules... everything. That is great for someone that is dedicated to developing a game or MMO but you need to be even more realistic about your expectations.
One of the biggest criticisms NWN2 receives is that it's not as easy to do custom content or build as quickly and easily as it was with NWN1. People complain that it takes an advanced degree to work with NWN2 (I disagree stongly with this sentiment). NWN2 is the step between NWN1 and these other packages. If you think it is difficult to use the toolset or create custom content with NWN2, then those packages are probably way out of your league.
I have worked with most of them and, while I enjoy working with them for the most part, I know how much more time consuming and difficult it would be to find the right talent to create a PW or MMO with them. We are talking teams of people.
NWN2, on the other hand, provides you with the rules and game mechanics already. It provides you with models and animations. It provides you with visual effects and spell/ability scripts. NWN2 provides you with the interface and much, much more.
The other tools, you must create all of that.
Those packages are great for what they are intended for. Just know what you are getting into.
6 FebbraioRob McGinnis - Obsidian Entertainment -Broken since 1.10.... http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGI have this slated to be looked at for 1.13.
Is PW Dead? http://nwn2forums.bioware.com/forums/viewp...=118&highlight=Risponde RmcGA lot of people make a big deal about the overrides. The easiest way to work around it is to rename the Neverwinter Nights 2 folder in your My Documents directory.
As for PWs being dead or not: if you keep saying they are, they will be. You chase people away, while things are improving. Don't shoot yourselves in the foot.
Help naming a PWhttp://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGReturn to Baldur's Gate or Baldur's Gate Chronicles
12 FebbraioRob McGinnis - Obsidian Entertainment -Epic spells for bard? http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde R.mcGLittle late into this thread, however:
Bards will have access to Epic Gate and Mass Fowl. This is fixed in 1.12, along with a bunch of other prestige classes getting the correct (and more) access to epic spells as well.
13 FebbraioRob McGinnis - Obsidian Entertainment -The city of Neverwinter.http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGkeep this thread on topic.
Unable to play with family on LAN http://nwn2forums.bioware.com/forums/viewp...=116&highlight=Risponde RmcGThe video driver update will probably help the most with this. Your computer may actually be crashing during the transition due to the driver being outdated.
For connectivity issues, if you know your wife's IP address or computer name, try pinging her. If you need instructions for this, send me a private message on the forums and I will give them to you then.
Patch Notes Preview for NWN2 Update 1.12 (Incomplete) http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGHere is a draft of the patch notes. I am still waiting on some testing before I add in some things (such the DM low-light/Night Vision Aura fix, the transition with familiars fix and the invisibility fix), but here they are in all their glory. These notes may be added to, but nothing should be removed at this point
14 FebbraioRob McGinnis - Obsidian Entertainment -Patch Notes Preview for NWN2 Update 1.12 (Incomplete) CITAZIONE
Quote: Rob - above:
Armorrulestats.2DA is now able to be recognized in-game when read from a hak pack.
Quote: Rob - blog:
Allow Armorrulestats.2da to be readable from hak pack in-game. (fixed as of 1/28)
Allow dieties.2da to be readable from hak pack in-game. (fixed as of 2/1)
What happened to dieties.2da? Unforseen complications or just forgot to include it in the patch notes?
Risponde RmcGActually, we found that dieties.2da was "fixed" before and has been readable from a hak for a while. We can put that it's "fixed" in the patch notes if that clears things up a bit.
Class Build question, fighter/AA help! http://nwn2forums.bioware.com/forums/viewp...=110&highlight=Risponde RmcGyou can cheat and remove XP from your character to de-level, then give the XP back again to re-level the way you want.
The command you would use is givexp and you would enter it in the console window (accessed using the ` key [no shift]).
16 FebbraioRob McGinnis - Obsidian EntertainmentPatch Notes Preview for NWN2 Update 1.12 (Incomplete) http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGTwo additions to the patch notes:
1. The Low-Light/Darkvision aura around the DM will no longer be visible to players in a Multiplayer game.
2. Fixed an issue where companions were replaced by familiars/animal companions during transitions.
That closes out the patch notes for the 1.12 patch. Final patch notes will be released with the patch.
What's that crazy ring around a DM ? http://nwn2forums.bioware.com/forums/viewp...=117&highlight=Risponde RmcGThis is fixed in 1.12.
18 FebbraioRob McGinnis - Obsidian Entertainment -NWN2 Community Update Feb 17 http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGCommunity news is updated.
Click Here
http://forums.obsidianent.com/index.php?au...=blog&blogid=2&Community-made content, persistent world spotlight and a quick patch update.
gamespy stats http://nwn2forums.bioware.com/forums/viewp...=118&highlight=Risponde RmcGI have been watching this thread and a couple others like it. Statistics are great, but only when you look at them in context.
Let's take today for example:
Since NWN2 came out I have been tracking the server populations through Gamespy. If you use the public page you are able to see a snapshot in time - the number of players and server at that very moment.
So, today I checked it out at my normal time - about 1:30 PM Pacific time. It says there are ~850 players online playing NWN2. That doesn't sound like much, does it?
Now, if I go back and check last February 18, I can see that at the same time of day there were about 525 players online.
This means the number of players (for this day) have grown. If you look through the history, you will see that is the trend.
Over the course of the year, NWN2 has grown by about 60%. So, contrary to what many would have you believe, NWN2 MP has been growing in population, not shrinking
19 FebbraioRob McGinnis - Obsidian Entertainment -Epic spells for bard? http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGGood catch. I have added the line to the patch notes.
Jeff Husges - NWN2 Designer, Obsidian Entertainment -Simple Suggestion for Toolset Patch http://nwn2forums.bioware.com/forums/viewp...=113&highlight=CITAZIONE
That would be really nice. And while they're at it. It would be nice if we can have the Creature Cache window back again Doesn't seem to open the window anymore, so I can't edit/add monsters to it
Risponde JHI added this one to the list after encountering it myself.
20 FebbraioFeargus Urquhart - CEO, Obsidian Entertainment -MoW Release Target 16th to 23rd March!!! http://nwn2forums.bioware.com/forums/viewp...=122&highlight=Risponde F.UI was considering whether to respond to this thread or not, but in the end I thought that it was worthwhile. However, I do not want this to become a he-said, she-said issue either. So, I am going to succinctly say that any delayed release of MoW is not due to any action or in-action of Obsidian.
Personally, I find it unfortunate that these forums needed to be used to point blame at any party, since my belief is that we are all in this together to try to make NWN2 and the NWN2 community everthing that it can be.
Rob McGinnis - Obsidian Entertainment -Strategy vs Character http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGStrategy mode is close to the old isometric view you had in Baldur's gate or the top-down view in Neverwinter Nights 1. Character mode is an over-the-shoulder view.
MP module list anywhere? http://nwn2forums.bioware.com/forums/viewp...=118&highlight=CITAZIONE
Thanks much for the module list.
It's still seriously disturbing that NWN2 is going through the same multi-year growing pains that NWN1 had already sorted out. Isn't the point of v2 to improve on the original, rather than redoing its mistakes? Argh...
Hopefully the NWN2 community will survive long enough to see the breadth of mods that NWN1 has
.
Risponde RmcGYou have different developers starting with an older version of the engine. I think seeing some of the older bugs is natural in that case. At the same time, some bugs that still exist in NWN1 are have been, or are being, taken care of in NWN2.
I think it all depends on your point of view.
Help me decide whether to buy NWN1 or 2 http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGI think you will find fans of both products and you will end up having a difficult decision. personally, I would buy both. They are both not that expensive, contrary to what a prior poster said.
With NWN1, you have five years of player-made content and a great game for entering into the modding scene. The community is still going pretty strong and probably will be around for a little while yet.
With NWN2, you have a game that many say is closer to a Baulder's Gate style of game than NWN1 was. The modding capabilities are more advanced, but more difficult as well and, like Oblivion and other "NextGen" titles, requires more knowledge and time to mod for it - but the results are fantastic. The community is growing and strong.
You will undoubtedly hear from "fanbois" on each side of this argument, so I wish you luck. I, too, am biased, of course
Help me decide whether to buy NWN1 or 2 http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGSince the OP has stated his question was answered, I will be locking this thread down.
You Lost me as a customer http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde RmcGLocking this down as well... enough arguing for one day.
Chris Priestly - Community Coordinator -please add firearms, asking nicely will behave.
http://nwn2forums.bioware.com/forums/viewp...=109&highlight=Risponde CPThis has been asked before (by you on multiple occasions if no one else). The Devs are aware of it and will or will not implement firearms as they see fit.
Since this has been asked and answered, it gets closed now. Please do not restart this idea.
LOCKDOWN!
Alan Miranda - Ossian Studios CEO-MoW Release Target 16th to 23rd March!!! http://nwn2forums.bioware.com/forums/viewp...=122&highlight=Feargus is correct: MoW’s delay is not from any action or in-action on Obsidian’s part. There are technical distribution issues that need to be worked on by Obsidian for MoW to be released in an upcoming patch, but the delay on the game’s release is not from Obsidian. Sorry for the confusion by any posters from the Ossian team - I believe there was a misunderstanding on what is happening exactly. We are all committed to releasing MoW as soon as possible.